This is a game-ready 3D model of a rustic/classic wooden dining chair, suitable for use in architectural visualization, virtual reality (VR), or real-time environments like Unreal Engine or Unity.
Focus: Creating a visually compelling, photorealistic wood grain while maintaining highly efficient and clean topology for optimal performance.
Artistic Goal: To capture the look of walnut (or specify your wood) with natural wear and realistic surface detail.
Unique Features: The model features an optional subtle carved emblem/detail on the backrest and a decorative copper wire inlay that adds a unique artisan touch.
Technical Specs:
Software Used: Blender (Modeling, UV Unwrapping, Rendering), Substance Painter (Texturing)
Polycount: Low-Poly Base Mesh: 1,057 Faces / 2,154 Edges / 1,098 Vertices (from the wireframe)
Material: PBR Workflow (Metallic/Roughness)
Texture Resolution: 4K (4096x4096) for high-resolution detail.
Texel Density: Consistent Texel Density maintained across all parts of the mesh.
UV Mapping: Non-overlapping, Clean UV Layout with optimal use of UV space.
Pipeline: Optimized for Game Engines (or specify: High-Res Render)