Wood Bowl modeled in Rhino 8 and rendered in Blender and Unreal Engine 5. I have been experimenting with Blender's PBR material creation pipeline and wanted to see how it translated into UE5. I also wanted to see how the lighting would affect the object between the programs, and I concluded that UE5 set up and graphics are personally better when it comes to displaying the materials.
So far I can say that the results have been more than satisfying.